![]() Only one problem I still didn't solved - in my beauty pass of the car alone without the floor plane and environment, the environment is still visible in the windows and it should not be there. Im really confused by this one so any help would be awesome. If its not then the alpha becomes almost completely white. Its an interior and the catcher works well but only when the roof has been hidden. If you wanna test it yourself, I attached the whole scene, images, renders and Nuke comp file into one zip in the next post. Im trying to make a shadow catcher for use in a Maya scene. Yes, it would be nice to have a possibility to see the result of shadows in preview render immediately without need to comping it, like for example RenderMan, V-Ray etc. In Nuke I have two ways how to comp it, (1) first using the shadow material defined in Houdini and (2) second using constant or anything you want. For my floor plane alias shadows catcher I used a built-in Material Builder, tweaked the shader little bit to be close to the env asphalt. In this post, we’ll follow a very simple lock animation that was created in Maya and turn it into a GIF animation. Sometimes it’s easier to animate 3D objects in Maya and render them out to look like 2D animations, rather than trying to mimic perspectives in 2D. ![]() I tried playing with as many settings in the area light, skylight, and Arnold Render as possible but nothing made a difference I have also been unsuccessful in a Google search for a solution. Creating GIF animations by importing Maya render frames into Photoshop. There is no need to use shadow_matte material. The shadow was created with an area light projecting onto an AIShadowMatte ground plane with a HDRI skydome light as well. One ROP network, inside 3 render nodes - first for shadow pass (with extra pass direct_shadow), second for the beauty pass of the car and third just an environment background. When using Arnold as the renderer, UseBackground material like the mental ray method causes the background to become bright pink. Just using 2 takes, one for separating the shadows under the car, second for the beaty pass of my car. ![]()
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